Elfnote Lucina
FIRE 6

Elfnote Lucina

  • Archetype:
  • Elfnote

  • ATK:
  • 2500

  • DEF:
  • 1800

  • View:
  • 3319




You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: HighEvaluated Oct 9, 2026
65± 5/ 100
Power Score
Intrinsic 63
Deck 66

Elfnote Lucina — Power Evaluation

Final Score: 65 ± 5 · Confidence: High

  • Intrinsic: 63 · Deck: 66.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Removal

Why it scores here

Elfnote Lucina scores on access and conversion: it Special Summons from hand to the center zone with no field requirement, sits in 100% of the recorded combo boards, and runs in all 400 sampled decks. Its main-phase search adds a second route to the Elfnote engine, and the opponent's-turn quick bounce gives it real interaction. Its 2500 ATK and 1800 DEF earn no points. The score stays moderate because it is a starter in only 15% of boards, and the combo evidence shows no material, search, or payoff role, so the body's value as material is unproven.

Axis scores

Axis Score Evidence
Accessibility 82 Special Summons from hand with no field requirement, 3 of 20 boards as starter and 3 as end-in-hand, and 400/400 decks running it (verified text plus observed combo and deck stats).
Combo & Conversion 70 Appears in 20 of 20 recorded boards with average power_index 67.8 and top examples at 100, but is a starter in only 3 of them (observed).
Resource Economy 60 The main-phase search is a +1 card effect and the examples show netCardAdvantage of 4, with no GY refuel evidence (verified text plus observed combo stats).
Effect & Interaction 55 The opponent's-turn quick effect returns a Level 6 or lower monster to hand, which is soft tempo interaction rather than a negate; disruption in examples is only 1 to 2 (verified text plus observed).
Material Utility 40 Level 6 Fire Spellcaster body is a plausible generic material, but no as_material evidence exists and blanked-body behaviour is not stated (inferred).
Resilience & Flexibility 60 Three effects across hand, main phase, and opponent's turn give multi-timing presence, but the bounce is exposed to negation and no resilience data exists (inferred).
Deck-Building Efficiency 65 Free to summon from hand and typically run at 3 copies, but it is name-limited once per turn and the evidence shows 158 of 400 decks at 1 copy and OCG legal copies of 1 (observed plus verified).

Calculation

Weight profile: 0.7 Starter + 0.3 Removal (secondary interaction). Intrinsic ≈ 63, Deck ≈ 66.5, Meta = provisional. Modifiers: Limited-to-1 in OCG (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Special Summons from hand with no field requirement, so it is live in opening hands
  • Present in 100% of recorded combo boards and 400 of 400 sampled decks
  • Main-phase search adds a second route into the Elfnote engine
  • Opponent's-turn quick bounce gives tempo interaction

Weaknesses

  • Starter in only 15% of recorded boards, so it is rarely the first card
  • Once-per-turn restrictions by name limit repeat use
  • No evidence of material, payoff, or end-board roles
  • Level 6 material value is unproven in the evidence
  • OCG legal copies of 1 narrows deck builds

Counters / choke points

  • Generic hand-trap or negation responses to the hand Special Summon (inferred from text; no counter data in evidence)
  • Negation of the opponent's-turn quick bounce (inferred from text; no counter data in evidence)

Best use

Starter / Combo enabler with search and tempo bounce. Decks: Elfnote, Power Patron.

Evidence & gaps

  • Verified: Special Summon from hand to the center Main Monster Zone, once per turn by name; Main-phase search of one Elfnote monster other than itself, once per turn; Opponent's-turn quick effect swapping position and returning a Level 6 or lower monster, once per turn; OCG legal copies limited to 1; Present in 400 of 400 decks and 20 of 20 combos
  • Observed: Starter in 3 of 20 combo boards (15%); In end-hand in 3 of 20 boards; Average power_index 67.8 when present; examples at 100; Average 2.18 copies per deck; 230 decks at 3 copies and 158 at 1; Top-card rank 46 in TCG with 80.9% average inclusion
  • Inferred: Hand Special Summon makes it a live opening-hand starter; Quick bounce is soft tempo interaction, not a negate; Generic Level 6 body is a plausible material, but unproven here
  • Data gaps: legal_copies lists only OCG; TCG limit is not stated No as_material, as_searched, or as_payoff counts (all 0), so material and search roles are text-only No rulings or interaction-specific counter data Only 2 guides and 20 combos, so combo evidence is a small sample No measured value for the card when its effect is negated











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